When the Rift Scuttler is killed, she will head towards the front of the entrance to the pit of Baron Nashor or Dragon (depending on the part of the map) and will burrow into the ground, spawning an untargetable 500-radius Speed Shrine above her location that grants a 525 sight radius of the area to the killer's team and a brief movement speed boost to champions that cross it for 90 seconds. Respawn locations are randomly determined, but signaled ahead of time with a respawn marker. Once both initial Rift Scuttlers are killed, only one Rift Scuttler can be on the map at any given time for the rest of the game. Both must be killed before the respawn timer activates. At initial spawn, Rift Scuttlers will spawn in the top and bottom river. Unlike other monsters, Rift Scuttlers spawn with one level below the average of all champions' levels (capped at level 1). This makes Rift Scuttler the only (1) non-hostile and (2) autonomously moving monster on the map. The Rift Scuttler is unique amongst all monsters for two reasons: she will not retaliate against an attacker, instead attempting to flee directly away from them and two, she continually moves along a fixed path in the river on the part of the map where she spawns. There are two Rift Scuttlers on the map, one in the top half of the river and one in the bottom half of the river. ![]() The Rift Scuttler is a neutral monster on Summoner's Rift. ![]() For information about the species, see Scuttle Crab.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |